Instead, you’ll want to split up your squad and have them all hide from the enemies with a clear line of sight.
Running in guns blazing is a surefire way to get put down real quick. The smaller squad size means that stealth and ambush tactics are your best friends. At this point, you transition into full-on turn-based combat. You explore The Zone, the stereotypical bombed-out post-apocalyptic setting of our game like you’re exploring a dungeon in Diablo up until you enter a conflict. The most significant difference you’ll notice once you’re set free in the world of Mutant Year Zero is that you’re exploring in entirely in real time with a squad of up to three characters.
Even the unforgiving Ironman mode is present.
The basics are the same: there’s turn-based combat, a tactical grid, a cover system, and characters that can bleed out. While Mutant Year Zero shares a whole lot of DNA with XCOM, it’s something all its own.